<!DOCTYPE html> <!-- ========================================== kroc camen of camen design ============================================= --> <title>blog · Do One Thing Well</title> <link rel="stylesheet" type="text/css" href="/design/design.css" /> <meta name="viewport" content="width=device-width, maximum-scale=1.0, user-scalable=no" /> <link rel="alternate" type="application/rss+xml" href="/blog/rss" title="Just blog" /> <link rel="canonical" href="/blog/do-one-thing-well" /> <!-- =================================================================================================================== --> <header> <h1><a href="/" rel="index"> Camen Design </a></h1> <nav><ul> <li><a href="/">all</a></li> <li><a href="/projects">projects</a></li> <li><a href="http://forum.camendesign.com">forum</a></li> </ul><ul> <li><a href="/quote/">quote</a></li> <li><a href="/writing/">writing</a></li> <li><a href="/blog/" rel="tag">blog</a></li> <li><a href="/photo/">photo</a></li> <li><a href="/code/">code</a></li> <li><a href="/art/">art</a></li> <li><a href="/link/">link</a></li> <li><a href="/poem/">poem</a></li> <li><a href="/audio/">audio</a></li> </ul><ul> <li><a href="/web-dev/">web-dev</a></li> <li><a href="/annoyances/">annoyances</a></li> <li><a href="/eve/">eve</a></li> <li><a href="/code-is-art/">code-is-art</a></li> <li><a href="/inspiration/">inspiration</a></li> <li><a href="/windows/">windows</a></li> <li><a href="/gaming/">gaming</a></li> <li><a href="/gift/">gift</a></li> <li><a href="/mac/">mac</a></li> <li><a href="/osnews/">osnews</a></li> <li><a href="/c64/">c64</a></li> <li><a href="/linux/">linux</a></li> </ul> <a rel="previous" href="/blog/unshaven-yaks"> older article → </a><a rel="next" href="/blog/rogues-dice"> ← newer article </a></nav> </header> <!-- =================================================================================================================== --> <article><header> <!-- date published or updated --> <time pubdate datetime="2021-12-28T21:44:00+00:00"> <sup>9:44<abbr>pm</abbr> • 2021</sup> <abbr title="December">Dec</abbr> 28 </time> <!-- categories --> <ul> <li><a href="/blog/do-one-thing-well" rel="bookmark tag">blog</a></li> <li><a href="/gaming/do-one-thing-well">gaming</a></li> </ul> <!-- licence --> <small> <abbr title="copyright">©</abbr> copyright </small> </header> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> <section> <h1>Do One Thing Well</h1> <p> <strong>It’s not exactly a new year’s resolution, but I do have a plan for 2022.</strong><br /> There’s this thing that I'm good at, and yet it’s not good for me, and that’s organising other people’s stuff. I have to admit that my comfortable place is creating projects that make the best out of something that already exists rather than creating something entirely new. I am, at heart, a <em>tools</em> person. </p><p> I overwork myself on pulling apart and cleaning up some interesting things. Most of the time, it’s absolutely not worth the amount of time I put into it due to how ineffective and directionless I can be. I hate to abandon projects that are based around stuff that’s close to my heart but at the same time all of these projects are, by their nature, almost infinitely open-ended. </p><p> Readers of this blog won’t know it yet, but I've been working for months on creating a game. I spent a long time on the design and making sure that it was something I really wanted to do. Now that I'm in a position where I'm confident the game will be interesting and compelling enough I took the decision to focus my life on this creative endevour rather than the many existing projects I had on the board that were all sapping my energy without really producing anything <em>final</em>. </p><p> <cite>Die, Bunny, Die!</cite>, is <em>different</em>. </p> <figure> <figcaption></figcaption> <a href="https://kroc.itch.io/die-bunny-die"> <img src="/blog/do-one-thing-well/logo_thumb.png" alt="Die, Bunny, Die! logo" width="640" height="480" /> </a> <figcaption>The logo for <cite>Die, Bunny, Die!</cite> The design is not entirely finished, but it will do for now.—></figcaption> </figure> <blockquote> <p> You play as a young woman who, having gotten herself into a bit of a predicament, finds herself standing atop of a tall building in a city wearing a bunny-suit, blood on her hands, about to throw herself to her death when a dark god offers a Faustian bargain. She finds herself in a place outside of normal time and space, doomed to die to an infinite series of brutal death traps, one death after another, forever. </p><p> After years, possibly decades, in this prison of a dark god she’s lost her memory of who she was and how she got there. You, the player, must explore the meta-physical space of the prison and begin to piece together the story of who she is; how she got there; why is she wearing a bunny-suit, of all things; and perhaps find a way to escape. </p> </blockquote> <p> The approach to this project is fundamentally different to what I've done in the past; </p> <ul> <li>This will be a commercial product;<br /> there will be an ending and I aim to get the game finished and published</li> <li>I'm using <a href="https://github.com/johanberntsson/PunyInform">existing tools</a> and not developing new ones</li> <li>I've hired a programmer(!) so I can focus on the writing</li> </ul> <p> I've started a <a href="https://kroc.itch.io/die-bunny-die">development blog on Itch.io</a>, where the game will be initially sold when complete. There may be a Patreon but I'm uncertain if I can commit to something that requires me to produce content regularly yet. I want to give people access to the design and to some of the beautiful writing I've surprised myself with, but I have to balance this against the commerical nature of the project; I'm used to doing everything <a href="https://github.com/Kroc">in the open</a> but I have to keep at least some things close to my chest for now. </p><p> I would really like to hear your thoughts about this new direction. You can use the <a href="http://forum.camendesign.com/die-bunny-die">forum thread</a>, the <a href="https://discord.gg/RkYDKEV">Camen Design Discord</a>, talk to me <a href="https://twitter.com/KrocCamen">on twitter</a> or via e-mail at <a href="mailto:kroc@camendesign.com">kroc@camendesign.com</a> </p> </section> <!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ --> </article> <footer> <nav><a href="http://forum.camendesign.com">‹ Discuss this in the Forum ›</a></nav> <a href="mailto:kroc@camendesign.com">kroc@camendesign.com</a> <nav>view-source: <a href="/blog/do-one-thing-well.rem">Rem</a> • <a href="/blog/do-one-thing-well.html">HTML</a> • <a href="/design/">CSS</a> • <a href="/.system/">PHP</a> • <a href="/.htaccess">.htaccess</a> </nav> <form method="get" action="https://duckduckgo.com"> <input type="hidden" name="sites" value="camendesign.com" /> <input type="search" name="q" placeholder="search…" /> <input type="submit" value="Go" /> </form> </footer> <!-- =================================================================================================== code is art === -->