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	<time pubdate datetime="2021-12-28T21:44:00+00:00">
		<sup>9:44<abbr>pm</abbr> • 2021</sup>
		<abbr title="December">Dec</abbr> 28
	</time>
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<section>
<h1>Do One Thing Well</h1>
<p>
	<strong>It’s not exactly a new year’s resolution, but I do have a plan for 2022.</strong><br />
	There’s this thing that I'm good at, and yet it’s not good for me, and that’s organising other people’s
	stuff. I have to admit that my comfortable place is creating projects that make the best out of something that
	already exists rather than creating something entirely new. I am, at heart, a <em>tools</em> person.
</p><p>
	I overwork myself on pulling apart and cleaning up some interesting things. Most of the time, it’s absolutely not
	worth the amount of time I put into it due to how ineffective and directionless I can be. I hate to abandon projects
	that are based around stuff that’s close to my heart but at the same time all of these projects are, by their
	nature, almost infinitely open-ended.
</p><p>
	Readers of this blog won’t know it yet, but I've been working for months on creating a game. I spent a long time
	on the design and making sure that it was something I really wanted to do. Now that I'm in a position where I'm
	confident the game will be interesting and compelling enough I took the decision to focus my life on this creative
	endevour rather than the many existing projects I had on the board that were all sapping my energy without really
	producing anything <em>final</em>.
</p><p>
	<cite>Die, Bunny, Die!</cite>, is <em>different</em>.
</p>
<figure>
	<figcaption></figcaption>
	<a href="https://kroc.itch.io/die-bunny-die">
		<img src="/blog/do-one-thing-well/logo_thumb.png" alt="Die, Bunny, Die! logo" width="640" height="480" />
	</a>
	<figcaption>The logo for <cite>Die, Bunny, Die!</cite> The design is not entirely finished, but it will do for now.—&gt;</figcaption>
</figure>
<blockquote>
	<p>
		You play as a young woman who, having gotten herself into a bit of a predicament, finds herself standing
		atop of a tall building in a city wearing a bunny-suit, blood on her hands, about to throw herself to her
		death when a dark god offers a Faustian bargain. She finds herself in a place outside of normal time and
		space, doomed to die to an infinite series of brutal death traps, one death after another, forever.
	</p><p>
		After years, possibly decades, in this prison of a dark god she’s lost her memory of who she was and how
		she got there. You, the player, must explore the meta-physical space of the prison and begin to piece
		together the story of who she is; how she got there; why is she wearing a bunny-suit, of all things; and
		perhaps find a way to escape.
	</p>
</blockquote>
<p>
	The approach to this project is fundamentally different to what I've done in the past;
</p>
<ul>
	<li>This will be a commercial product;<br />
	there will be an ending and I aim to get the game finished and published</li>
	<li>I'm using <a href="https://github.com/johanberntsson/PunyInform">existing tools</a> and not developing new
	ones</li>
	<li>I've hired a programmer(!) so I can focus on the writing</li>
</ul>
<p>
	I've started a <a href="https://kroc.itch.io/die-bunny-die">development blog on Itch.io</a>, where the game will
	be initially sold when complete. There may be a Patreon but I'm uncertain  if I can commit to something that
	requires me to produce content regularly yet. I want to give people access to the design and to some of the
	beautiful writing I've surprised myself with, but I have to balance this against the commerical nature of the
	project; I'm used to doing everything <a href="https://github.com/Kroc">in the open</a> but I have to keep at
	least some things close to my chest for now.
</p><p>
	I would really like to hear your thoughts about this new direction. You can use the
	<a href="http://forum.camendesign.com/die-bunny-die">forum thread</a>, the
	<a href="https://discord.gg/RkYDKEV">Camen Design Discord</a>, talk to me
	<a href="https://twitter.com/KrocCamen">on twitter</a> or via e-mail at
	<a href="mailto:kroc@camendesign.com">kroc@camendesign.com</a>
</p>
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