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	<!-- date published or updated -->
	<time pubdate datetime="2008-07-19T14:58:00+01:00">
		<sup>2:58<abbr>pm</abbr> • 2008</sup>
		<abbr title="July">Jul</abbr> 19
	</time>
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		Sentinel Returns <em>16.9 KB</em>
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<section>
<h1>Sentinel Returns: A Guide</h1>
<p>
	<strong>Sentinel Returns</strong> is often described as <q>genre-busting</q>.<br />
	The concept is so off-the-wall, yet creative and well designed that it’s a game of elegance, but also of fear.
</p><p>
	<a href="http://en.wikipedia.org/wiki/Sentinel_Returns" rel="external">Sentinel Returns</a> is scary in the way
	modern horror movies are not: calmness.<br />
	There is more fear in something malicious taking its time, than something that is too quick to ever see.
</p><p>
	When I played this game back in 1998, I would restart the level if one particular music track was playing, I found
	it way too disconcerting. The game, whilst simple, is very atmospheric, dark and brooding.
</p>
<img src="/blog/sentinel-returns_guide/sentinel-returns_cover.jpg" alt="Cover of Sentinel Returns" width="350" height="350" />
<p>
	The Sentinel itself is Lord Fear over the landscape. It slowly rotates at the highest point, observing the landscape
	around it, looking out for you. If it spots you, it will try to absorb your energy.
</p>
<figure>
	<img src="/blog/sentinel-returns_guide/sentinel-returns_screenshot.jpg" alt="Screenshot of Sentinel Returns" width="600" height="450" />
	<figcaption>Screenshot of Sentinel Returns, courtesy of <a href="http://members.chello.at/theodor.lauppert/games/sentret.htm" rel="external">members.chello.at/theodor.lauppert/games/sentret.htm</a></figcaption>
</figure>
<p>
	Blind panic usually ensues.
</p>

<hr />

<p>
	<strong>I recently started playing the game again,</strong> and decided that since the game can be difficult to
	understand for newcomers (and that more people really should play this game), I’d contribute a strategy guide of
	sorts to <a href="http://gamefaqs.com" rel="external">gamefaqs</a> (writing in pure <abbr>ASCII</abbr>-code is
	quite fun). <del>It’s going through their review process at the moment</del> <ins>It’s now
	<a href="http://db.gamefaqs.com/console/psx/file/setinel_returns.txt" rel="external" type="text/plain">on their
	website</a></ins>, but a copy is enclosed in this blog entry (at the bottom of this entry, and as an RSS enclosure
	in your reader).
</p><p>
	I hope you enjoy it, and that it enlightens you about how this odd game functions. I also hope it proves to be
	useful to those playing the game too!
</p><p>
	If you’re into puzzles, particularly abstract ones, then this is a good game. It’s available on Playstation, or
	PC from any second-hand place you can find it. eBay, Amazon, Local Swap-Shops <abbr title="et cetera">&amp;c.</abbr>
</p>
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