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{	"date"		:	2008081818,
	"updated"	:	2008081818,
	"licence"	:	"cc-by",
	"tags"		:	["annoyances", "c64", "gaming"]

# What’s Missing On The Virtual Console? #

*I have a love-hate thing* with the Nintendo Wii <Virtual Console (//>. _
I love it on principle, but hate it in practice. It’s over-priced, unpolished and lacks the right games.

:: ---Super Mariokart---
	(((Update: Now available, it only took two years.)))
	Why didn’t Nintendo release <Super Mariokart (//>
	on the Virtual Console alongside <Mariokart Wii (//> for a
	double-whammy of handling goodness? I saw a {{SNES|‘Super Nintendo Entertainment System’ (Famicon to some)}} +
	Mariokart bundle at a local game shop going for £45. The demand is immense.

:: ---Sonic The Hedgehog (Master System)---
	(((Update: This is now on the U.K. Virtual Console)))
	Already released in America, but held up here in Europe. This is not the same as
	Sonic The Hedgehog on the Mega Drive. What the 8-Bit <Master System (//>
	couldn’t do with graphics, it made up with gameplay. The levels are creative and well designed, adding clever
	additions like the auto-scrolling Bridge level and my personal favourite the vertical waterfall level that (a bit
	like Super Mario {Bros.|Brothers} on the {{NES|Nintendo Entertainment System}}) would not allow you to go back;
	which when climbing a waterfall meant that if you missed a jump, you died – there was no retracing your steps.
	The <Game Gear (//> version of the game however left this facet out as the
	screen was too small to do the tricky jumping sections.
	The only letdown with the game is the lacklustre bosses. The 8-Bit system was just unable to fill the screen in the
	same way the 16-Bit Mega Drive could.
	<"Screenshot of Sonic The Hedgehog—Sega Master System. Image via" /&__HREF__;/vc-sonic.png>
	The strength and longevity of the 8-Bit systems even meant that it remained commercially viable for some time to
	release new games on the older Master System as Sonic The Hedgehog was followed up by a number of
	Master System-specific games that did their own thing, rather than trying to imitate the Mega Drive releases;
	most notably <Sonic 2 (//> and
	<Sonic Chaos (//>.
	(Both of which of course should be on Virtual Console)
:: Pokémon
	What are you afraid of Nintendo? That somehow Virtual Console sales will prevent people from purchasing
	{DS|Nintendo DS}es?
	Love or hate Pokémon, the original games (<Pokémon Blue / Red (//>)
	stand alone as superb RPGs in their own right, before all the Pokémon craze took off. If anything, the over hype /
	marketing / craze of Pokémon that followed soured the image of the games in some people’s minds.
	Much like how Tomb Raider lost the plot when the marketing-men ran with the idea that everybody liked the game
	solely because of Lara Croft©, when the truth was that the first Tomb Raider was {I.M.O.|in my opinion} the nearest
	to perfect game ever created. Ignore what you don’t like about the Pokémon brand, and you will find an
	RPG that will truly _grip_ you.
	That said, I am still of that crowd that swear by the <original 151 (//>
	and refuse to get with the times. Just keep remaking Pokémon Blue every five years, and I’ll be happy, thanks.
:: Metal Gear Solid [Ghost Babel] (Gameboy Advance)
	Everything that made <Metal Gear Solid (//> great, in a Gameboy.
	Sheer 8-Bit brilliance.
	<"Screenshot of Metal Gear Solid: Ghost Babel. Image via" /&__HREF__;/vc-mgs-gb.png>
:: Ys (Master System)
	(((Update: The <Turbo Grafx 16 (//> version of
	<Ys Book Ⅰ & Ⅱ (//> is now on the U.K. Virtual Console,
	but it lacks the difficulty level of the Master System version, and what took me weeks, only takes a few days)))
	Just the most immensely big RPG for the Master System. Huge. How it was crammed into a Master System cart I will
	not know. The combat would be considered very weak now, but it struck a balance between Zelda-esque exploration and
	stat-based battles without being turn-based. Yes, you just “bumped” into each other until
	HP{≤| is less than or equal to }0, but the immense <maze-like (//>
	world you had to explore and the equipment upgrades made it worth it.
	<"Screenshot of Ys—Sega Master System. Image via //"
:: Commodore 64 games that matter
	There’s about 6’000 games for the Commodore 64. During late 80s the U.K. was the centre of the gaming world,
	with America having to wait to get games released in Europe first (imagine that!). During those years,
	you could quite literally code a game in your bedroom and it become a top-selling game overnight. Many of the
	companies in the industry now came from those days of idea-tolerance. Your game’s hero could be anybody or anything
	—even if it was ridiculous. You didn’t need millions in venture capital, a strong “brand” and “attitude” just to
	make an entrance into the market.
	Do you honestly think you could get away with “James Pond” now?
	Here’s some “missing” C64 games in the Virtual Console from my stand-point: (In no order)
	•	<Stunt Car Racer (//>
	•	<Elite (//>
	•	Any <Dizzy games (//>,
		especially <Kwik Snax (//>
	•	---<Mayhem in Monsterland (//>---
		(now available)
	•	<The Sentinel (//>
	•	<Flimbo’s Quest (//>
	•	<Midnight Resistance (//>
	•	<Fiendish Freddy’s Big Top o’ Fun (//>

                                                            * * *

*Any other suggestions of your own?* _
Mail me on the signature link below.