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	<time pubdate datetime="2009-10-22T15:43:00+01:00">
		<sup>3:43<abbr>pm</abbr> • 2009</sup>
		<abbr title="October">Oct</abbr> 22
	</time>
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<blockquote>
	<p>
		If I was releasing a commercial game, I would upload the torrent to the piratebay myself to ensure some
		14<abbr title=" year old">yo</abbr> twit didn’t do it wrong.
	</p>
	<cite>Kroc Camen</cite>
</blockquote>
<p>
	Implementing any anti-piracy measures is basically saying that pirates are more important to you than your actual,
	paying customers.
</p><p>
	If I were about to release a mainstream PC / XBox / PS3 <abbr title="et cetera">&amp;c.</abbr> game, then I would
	upload the torrent myself to piratebay so that I knew pirates would at least be getting a decent rip that was virus
	free. All I would include with the game is an “.NFO” file (with ANSI art, no less) with a Pay Pal e-mail address
	where people could make a voluntary donation.
</p><p>
	I think this idea would actually make money, and boost retail sales.
</p>
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