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{	"date"		:	200910221543,
	"updated"	:	200910221543,
	"title"		:	"«If I was releasing a commercial game, …»",
	"licence"	:	"cc-by",
	"tags"		:	["gaming"]
	
}

|	If I was releasing a commercial game, I would upload the torrent to the piratebay myself
|	to ensure some 14{yo| year old} twit didn’t do it wrong.
|
| Kroc Camen

Implementing any anti-piracy measures is basically saying that pirates are more important to you than your actual, paying customers.

If I were about to release a mainstream PC / XBox / PS3 {&c.|et cetera} game, then I would upload the torrent myself to piratebay so that I knew pirates would at least be getting a decent rip that was virus free. All I would include with the game is an “.NFO” file (with ANSI art, no less) with a Pay Pal e-mail address where people could make a voluntary donation.

I think this idea would actually make money, and boost retail sales.